Why I'm Building No Quarter — And What It's Like Going Solo
I've wanted to make this game for years. A pirate survival game where the world is brutal, alliances are fragile, and every encounter on the open sea matters. I've sunk countless hours into Rust and Sea of Thieves and always felt there was a gap between them — No Quarter is my attempt to fill it. In this first dev diary I talk about the vision behind the game, the tech stack I'm using, and the reality of building something this ambitious as a solo developer.
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